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A Handy Tip for the Easily Distracted

The perfect remedy for a highly, highly distracted state.

 

Miranda July: The Future on Nowness.com.

From the film
Miranda July: The Future
The Artist and Filmmaker Presents An Exclusive Vignette Inspired By Her Magical New Film

Miranda July dreams up an idiosyncratic solution to the interruptions of modern life in “A Handy Tip for the Easily Distracted.” An offcut from July’s latest film, The Future, the scene has been reconstituted by the actress, writer and filmmaker for NOWNESS, complete with a score by David Byrne collaborator Steven Reker. July drew on her performance art piece, “Things We Don’t Understand and Are Definitely Not Going to Talk About” for her sophomore feature; it follows 2005′s Me and You and Everyone We Know, which won the Caméra d’Or prize at Cannes. The film’s plot centers on LA couple Sophie (July) and Jason (Hamish Linklater), whose decision to adopt the sickly stray cat Paw Paw sees them grapple with the impending responsibility of the pet’s care. This being a July vehicle, things take a characteristically kooky turn, with Paw Paw stepping in as narrator, and the couple embarking on a quest to seize the day: Sophie strives to reach her artistic potential by creating a definitive dance number, and Jason hands his future over to fate, following “signs” from the universe. We spoke to the prolific July, who has also exhibited as a performance artist at the Guggenheim and the Whitney Biennale and written for publications including The Paris Review and The New Yorker.

i (heart) marco brambilla

I mean, come ON. Marco Brambilla, your work blows my mind. My friends, see for yourself, in three steps:

1.]  Begin here, with Kanye West’s music video, Power:

2.]  Then check out Marco’s ridiculous (in a good way) video installation, “Civilization, in the elevator of The Standard hotel in New York City (I am chastising myself for not having gone to see it in person when I was there last. I should know better. I learned about him first through this piece a few years ago.).

3.]  And then go peruse his other work (my personal fav is “Ghost”).

I promise, your eyes and ears will say nothing but *delish* and *love*.

(sigh)

Telling an Old Story New

The Holocaust

Listen: Podcast on Radio Johnny

An interview with Mark Rothman, Executive Director, Los Angeles Museum of the Holocaust
Show length: 29 minutes

The Los Angeles Museum of the Holocaust is the oldest such museum in the United States. Established in 1961 by a group of Holocaust survivors, the museum lost its home in 1994 due to an earthquake. For years, the organization moved its exhibit around, and in 2010, it established a permanent home in Pan Pacific Park.

In this podcast, I interview Mark Rothman, Executive Director at the museum, about the creative process of designing this new building. He explains how they chose to deliver this challenging content, their curatorial philosophy, and how visitors are engaging with the rich technology that drives their visit. He also addresses the challenges of exhibiting content in a way that does not subvert emotional connection, but personalizes and makes relevant this tragic part of our past.
Listen to podcast

Intentional Environments: Designing a Culture of Co-creation

Just gave this talk with Kate Rutter at Adaptive Path’s UX Week Conference.

SYNOPSIS

Design doesn’t happen inside a vacuum. It happens inside teams, inside the context of relationships, inside physical spaces, inside organizations with very particular cultures. Ignore that intricate ecosystem, and you might as well give your project a death sentence.

Teresa Brazen and Kate Rutter draw from their experience bringing this holistic outlook to the design process. Pulling from methods used in filmmaking, fine art, design research, facilitation, improv, and UX design, they craft “intentional environments” for their teams and clients. These literal and figurative environments cultivate work that is actionable, co-created, co-owned, and much more likely to succeed in the world.
They discuss the benefits of intentional environments and walk you through how to design them and methods for keeping them activated throughout the design process. You’ll walk away understanding how to cultivate intentionality, co-create without compromising output, and inspire teams and clients along the way. But more importantly, you’ll have a powerful new framework that will enrich your entire design process.


SLIDE DECK FOR DOWNLOAD


VIDEO OF THE PRESENTATION